All due to negative feedback

One of the biggest concerns about large publishers entering the free-to-play scene is that they’ll shamelessly exploit the monetization aspects of their games to the extent that the entire experience becomes pay to win. Only time will tell if that holds true, but at least there’s one glimmer of hope on the horizon.

Ubisoft announced recently that it’s revampingThe Mighty Quest for Epic Loot‘s premium currency structure due to beta players’ feedback. Many felt that the game went too far in what it allowed users to pay real-world money for, and that it unbalancedMighty Questto the point of it becoming pay to win. In response, Ubisoft is scaling back what can be bought, and seemingly putting the integrity of its game at the forefront.

Article image

Not all publishers have this attitude when it comes tomicrotransactions. Hell, Ubisoft’s approach might even change from title to title. But even if it’s an isolated incident, it’s nice to see that someone actually gets it.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

Article image

GTA V

State of Decay

Article image

Article image

Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.