Dungeonlandis Paradox and Critical Studios’ new co-operative dungeon crawler. In this quick “Developer Snapshot,” game designer Mark Venturelli describes some of the key aspects of the title such as the role of the Dungeon Master, the fourth player, who sets traps and generally tries to be a pest and destroy the heroes.

Despite the cheerful and colorful aesthetic,Dungeonlandis being designed with challenge in mind. Critical Studios wants players to feel a sense of accomplishment when completing a dungeon. These dungeons can be player in any order and as many times as you want, with enemies and loot generated randomly. It looks like something worth keeping an eye on.

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