Making money has that effect

Last year’s E3 Eve surprise reveal and release ofFallout Shelterwas a good move for Bethesda. The mobile game was an immediate hit, and it didn’t take long before it was wildly profitable. Within days, it hadsupplantedCandy Crush Sagaon the list of that week’s top earners, and that game makes money hand-over-fist.

Given that success, it’s easy to see how Bethesda may be lured back by the mobile sector’s siren song. Speaking withGameSpotat DICE this week, Bethesda game director Todd Howard directly cited the performance ofFallout Shelterand said “We’re gonna do more.”

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Howard didn’t elaborate much on any specifics that Bethesda might have in mind. He just explained that the developer wants to keep in mind that the games “have to be appropriate for who we are (as a company). It (has to have) a bit more meat on the bone than other things like it.”

Apart from that, Howard basically just confirmed it was happening. This falls right in line with thestudio that Bethesda formedin Montreal last December that, among other things, is said to focus on mobile gaming.

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Bethesda is hardly the first publisher to go this route. A notable example is Square Enix, who has done a fine job adapting its popular properties into mobile titles likeLara Croft GOandHitman GO; if it’s proven to make money, expect others to follow suit.

After Big Success of Fallout Shelter, Bethesda Making More Mobile Games[GameSpot]

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